War Never Changes

an original fallout rp established in 2012 | player driven, world building | no word count, no character limit, includes Fallout 1 - 4

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CELEBRATING GREAT WAR DAY! Attention, dwellers, the vault-door is officially open to the wasteland. It's a brave new world, let's make the best of it! Welcome to "War Never Changes," we hope you survive your stay.

Vault Maintenance It's been a long time that we've been locked inside this vault, so please have patience as we sort out any kinks with the system. If you see something that needs attention, please let an Overseer know.

10.23 "War Never Changes" DLC launches. Public reopening begins.

09.30 After 4 good years, the story concludes. Fallout 66 ends.

Race Ratio Oct. 2016

Human
Ghoul
Super Mutant
Synthetic
Psyker
Robotic
Animal
Faction Ratio Oct. 2016

Wastelander
BoS
Raider
NCR
Legion
FotA
Minute-Men
Railroad
Institute
Group Ratio Oct. 2016

Union Station
River King
The House
Vault 58
Carousel Crypt
The Clinic
W.R.C.C.
War... war never changes. It began with the bombing of the old world. Nuclear fire destroyed much of the American Commonwealth, and what survived did so by adjusting to the wasteland left in war's wake. 200 years later, out of the development of the Boneyard, the Will Roger Caravan Company took up the challenge to establish the Route 66 highway as a caravan trade route, stretching from NCR controlled California to the Brotherhood of Steel in Chicago, Illinois. Their progress met its end in St. Louis, "Missury," where a year-long campaign ended in another nuclear detonation to the city.

Months after the blast, survivors and drifters alike creep back into the ruins of the old world wreck. The shattered remains of establishments shake off the Fallout and carry on. The bones of St. Louis stir again with life...

October-December, 2299

The temperature is dropping, but it's nothing like the blizzard of 2298. Proper shelter at night is becoming non-negotiable. Drifters must either pool their resources to afford a homestead or they must rent from one of the few establishments remaining.

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VAULT-TEC

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Joined October 3 2014
User's local time Jun 25 2017, 05:58 AM
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Last Post: Nov 13 2016, 06:44 PM
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★ WRITER PEN NAME FALLOUT 66 STAFF
★ CHARACTER BIO No Information
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★ FACTION or OCCUPATION Vault-Tec
★ CHARACTER AGE ---
★ KARMA Lawful Good
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★ ANIMATED GIF http://images-cdn.moviepilot.com/images/c_fill,h_394,w_700/t_mp_quality_gif/yfxqokwlirpmorpsmysw/get-ready-for-fallout-4-with-these-10-steps-to-surviving-a-nuclear-attack-right-vault-bo-699665.gif
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★ STRENGTH 10
★ PERCEPTION 10
★ ENDURANCE 10
★ CHARISMA 10
★ INTELLIGENCE 10
★ AGILITY 10
★ LUCK 10
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