War Never Changes

an original fallout rp established in 2012 | player driven, world building | no word count, no character limit, includes Fallout 1 - 4

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SEE YOU IN THE PAST Thank you for having made Vault-Tec your #1 choice for nuclear preparedness for 4 years running. The experimental phase of our Vault has expired. You are released back into the world to recreate the American dream once again. This vault will now be an archive to the stories that took place within it. Vault-Tec wishes you the best, perhaps we'll see you in the past. Always remember, citizens: War. War never changes.

Members are welcome to utilize our pip-boy chat under the Data tab!

08.01.17 See you in the year 2077.

10.23.16 "War Never Changes" DLC launches. Public reopening initiates.

09.30.16 After 4 good years, the story concludes. Fallout 66 ends.

Race Ratio Oct. 2016

Human
Ghoul
Super Mutant
Synthetic
Psyker
Robotic
Animal
Faction Ratio Oct. 2016

Wastelander
BoS
Raider
NCR
Legion
FotA
Minute-Men
Railroad
Institute
Group Ratio Oct. 2016

Union Station
River King
The House
Vault 58
Carousel Crypt
The Clinic
W.R.C.C.
War... war never changes. It began with the bombing of the old world. Nuclear fire destroyed much of the American Commonwealth, and what survived did so by adjusting to the wasteland left in war's wake. 200 years after, from west coast expansion, the Will Roger Caravan Company takes up the challenge to establish the Route 66 highway as a caravan trade route. One massive campaign stretching from NCR controlled California to the Brotherhood of Steel bunkers in Chicago, Illinois.

The caravan trail reaches the end of its progress in the state of Missury, at the St. Louis trade stop. A year-long campaign in the mutant city sees the rise and fall of a multitude of different lives and groups. Amid the daily struggle, civilization takes hold over the radioactive ruins below the Gateway to the West. The battle for St. Louis culminates into a massive event 200 years in the making. It all ends in another nuclear detonation to the city.

The ghosts of 2077 play a dirge, a blues song about how war, war never changes.

October-December, 2299

The temperature is dropping, but it's nothing like the blizzard of 2298. Proper shelter at night is becoming non-negotiable. Drifters must either pool their resources to afford a homestead or they must rent from one of the few establishments remaining.

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Haster Jangles

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Joined April 25 2013
User's local time Dec 17 2017, 09:47 AM
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Last Post: Jan 10 2017, 01:20 PM
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★ WRITER PEN NAME ConquererMan
★ CHARACTER BIO http://fallout66.b1.jcink.com/index.php?showtopic=1007
TEXT COLOR No Information
CHARACTER PLOTTER http://fallout66.b1.jcink.com/index.php?showtopic=1022
★ FACTION or OCCUPATION No Information
★ CHARACTER AGE 45
★ KARMA Chaotic Evil
DEVELOPMENT No Information
★ ANIMATED GIF No Information
COMPANION No Information
★ PRIMARY DKS-452 .308 Sniper Rifle
★ SECONDARY .44 Magnum
★ ALTERNATE S&W Model 500
★ STRENGTH 6
★ PERCEPTION 8
★ ENDURANCE 7
★ CHARISMA 3
★ INTELLIGENCE 5
★ AGILITY 8
★ LUCK 3
★ SKILL 1 Small Guns
★ SKILL 2 Sneak
★ SKILL 3 Repair
★ SKILL 4 Melee Weapons
★ PERK 1 Sniper
★ PERK 2 Survival
★ PERK 3 Gunslinger
★ PERK 4 Gun Nut
★ PERK 5 Light Step
PLOT DETAILS Open
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