War Never Changes

an original fallout rp established in 2012 | player driven, world building | no word count, no character limit, includes Fallout 1 - 4

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SEE YOU IN THE PAST Thank you for having made Vault-Tec your #1 choice for nuclear preparedness for 4 years running. The experimental phase of our Vault has expired. You are released back into the world to recreate the American dream once again. This vault will now be an archive to the stories that took place within it. Vault-Tec wishes you the best, perhaps we'll see you in the past. Always remember, citizen: War. War never changes.

Members are welcome to utilize our pip-boy chat under the Data tab!

08.01.17 See you in the year 2077.

10.23.16 "War Never Changes" DLC launches. Public reopening initiates.

09.30.16 After 4 good years, the story concludes. Fallout 66 ends.

Race Ratio Oct. 2016

Human
Ghoul
Super Mutant
Synthetic
Psyker
Robotic
Animal
Faction Ratio Oct. 2016

Wastelander
BoS
Raider
NCR
Legion
FotA
Minute-Men
Railroad
Institute
Group Ratio Oct. 2016

Union Station
River King
The House
Vault 58
Carousel Crypt
The Clinic
W.R.C.C.
War... war never changes. It began with the bombing of the old world. Nuclear fire destroyed much of the American Commonwealth, and what survived did so by adjusting to the wasteland left in war's wake. 200 years later, out of the development of the Boneyard, the Will Roger Caravan Company took up the challenge to establish the Route 66 highway as a caravan trade route, stretching from NCR controlled California to the Brotherhood of Steel in Chicago, Illinois. Their progress met its end in St. Louis, "Missury," where a year-long campaign ended in another nuclear detonation to the city.

Months after the blast, survivors and drifters alike creep back into the ruins of the old world wreck. The shattered remains of establishments shake off the Fallout and carry on. The bones of St. Louis stir again with life...

October-December, 2299

The temperature is dropping, but it's nothing like the blizzard of 2298. Proper shelter at night is becoming non-negotiable. Drifters must either pool their resources to afford a homestead or they must rent from one of the few establishments remaining.

FO66 Member Chat. You must be logged into your accounts to utilize. Spammers will be banned.
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Forum Topics Replies Last Post Info
Human
Humans are the most populace of the sentient species occupying the American Commonwealth wasteland. They are also some of the frailest and short lived. Despite that, however, they have managed to maintain their position as the most dominating race of beings. Even 200 years after atomic destruction, humans have generally maintained their prewar characteristics and traits based on their species' gender and genetics.
17 23 Nov 13 2016, 06:44 PM
In:  Charlie Dunne
By: VAULT-TEC
Ghoul
People subjected to staggering amounts of radiation either die as a result or experienced a new sort of evolution commonly called "ghoulification". Human beings thusly mutated are no longer considered human any longer, and instead are classified simply as ghouls. Ghouls have been recorded living for centuries and their unique mutation gives them a natural immunity to radiation - which, in fact, heals them. Ghouls cannot breed.
3 3 Jan 9 2015, 11:42 AM
In:  Carmilla Roster
By: VAULT-TEC
Mutant
Super mutants are former human beings, exposed to levels of the Forced Evolutionary Virus, and thusly transformed into monstrous-looking super soldiers. They have been recorded to live for centuries and have an evolved immunity to radiation. Radiation does not adversely affect mutants. There is no identifiable difference between males and females and the race itself cannot breed. They are one of the strongest, hardiest species.
1 1 Mar 22 2014, 03:57 PM
In:  Rutger
By: VAULT-TEC
Synthetic
Artificial beings created through the technologies of the Institute. These fully sentient creations look physically identical to humans - and some may even be designed to flawlessly replicate another living person.
1 1 May 21 2012, 12:09 PM
In:  Driver
By: VAULT-TEC
Robotic
Any sentient, or semi-sentient robotics found in the post-nuclear American Commonwealth. The range is all encompassing from common types of machines such as a Mister Handy to rarer models such as assaultrons and so forth. The spectrum is broad and each different model has its own unique features and characteristics. The "humanity" and level of self-awareness of these machines is a continuously argued subject.
0 0 --
In: ----
By:
Animal
Any sentient, or semi-sentient species found in the post-nuclear American Commonwealth. The range is all encompassing from more common cyberdogs to rarer sentient species such as hairy deathclaws. The spectrum is broad and each different species has its own unique features and characteristics. The level of "person" and self-awareness of these creatures is a continuously argued subject.
0 0 --
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