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an original fallout rp established in 2012 | player driven, world building | no word count, no character limit, includes Fallout 1 - 4
Vault Maintenance It's been a long time that we've been locked inside this vault, so please have patience as we sort out any kinks with the system. If you see something that needs attention, please let an Overseer know.
09.30 After 4 good years, the story concludes. Fallout 66 ends.
Months after the blast, survivors and drifters alike creep back into the ruins of the old world wreck. The shattered remains of establishments shake off the Fallout and carry on. The bones of St. Louis stir again with life...
The temperature is dropping, but it's nothing like the blizzard of 2298. Proper shelter at night is becoming non-negotiable. Drifters must either pool their resources to afford a homestead or they must rent from one of the few establishments remaining.
001.... completely fill out all miniprofile information with a ★ (star).
002.... ensure that you have an appropriate miniprofile avatar.
003.... submit your character to the Site Directory topic.
Application Topic Title
Topic Title: Name
Topic Description: Age, Faction, Play-By SKILL & PERKS & MORE You may select which skills & perks best suit your character from those offered in the Fallout series. Be advised, however, that some skills & perks may be subject to denial and percentage/point based skills & perks add no such percentages or points to your character.
FALLOUT SKILLS & FALLOUT PERKS & Brotherhood of Steel FURTHER MATERIAL Weapons & Gear may only be generic types found in the games & must match your S.P.E.C.I.A.L. stats to utilize. No "special" weapons. Companions are any sort of familiar that travels with your character. Note: companions do not share in your character's protections!
(extremes are mostly utilized for comical flavoring)
Remember to play to your S.P.E.C.I.A.L. with your character. Weaknesses are just as important to who the character is as strengths are.
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