War Never Changes

an original fallout rp established in 2012 | player driven, world building | no word count, no character limit, includes Fallout 1 - 4

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SEE YOU IN THE PAST Thank you for having made Vault-Tec your #1 choice for nuclear preparedness for 4 years running. The experimental phase of our Vault has expired. You are released back into the world to recreate the American dream once again. This vault will now be an archive to the stories that took place within it. Vault-Tec wishes you the best, perhaps we'll see you in the past. Always remember, citizen: War. War never changes.
08.01.17 See you in the year 2077.

10.23.16 "War Never Changes" DLC launches. Public reopening initiates.

09.30.16 After 4 good years, the story concludes. Fallout 66 ends.

Race Ratio Oct. 2016

Human
Ghoul
Super Mutant
Synthetic
Psyker
Robotic
Animal
Faction Ratio Oct. 2016

Wastelander
BoS
Raider
NCR
Legion
FotA
Minute-Men
Railroad
Institute
Group Ratio Oct. 2016

Union Station
River King
The House
Vault 58
Carousel Crypt
The Clinic
W.R.C.C.
War... war never changes. It began with the bombing of the old world. Nuclear fire destroyed much of the American Commonwealth, and what survived did so by adjusting to the wasteland left in war's wake. 200 years later, out of the development of the Boneyard, the Will Roger Caravan Company took up the challenge to establish the Route 66 highway as a caravan trade route, stretching from NCR controlled California to the Brotherhood of Steel in Chicago, Illinois. Their progress met its end in St. Louis, "Missury," where a year-long campaign ended in another nuclear detonation to the city.

Months after the blast, survivors and drifters alike creep back into the ruins of the old world wreck. The shattered remains of establishments shake off the Fallout and carry on. The bones of St. Louis stir again with life...

October-December, 2299

The temperature is dropping, but it's nothing like the blizzard of 2298. Proper shelter at night is becoming non-negotiable. Drifters must either pool their resources to afford a homestead or they must rent from one of the few establishments remaining.

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Forum Topics Replies Last Post Info
ST. LOUIS 'DOWNTOWN'
"DOWNTOWN" is the district of St. Louis the locals have taken to congregating within. Radiation is still present though not as prominent as in the RUINS. Mutants, raiders, and other threats are fewer. The Gateway Arch monument is located in the Memorial parkway.

Tucker Boulevard (W), the Mississippi River (E), Washington Avenue (N), the highway (S).

Subforums: WRCC Trade Stop, Downtown Courthouse

8 66 Nov 21 2016, 01:37 PM
In:  For Want Of A Nail
By: CHARLIE DUNNE
ST. LOUIS RUINS
The RUINS are the vast, sprawling labyrinth of the destroyed city of St. Louis. The city became a haven for Super Mutants and other similar threats after the Master's fall and many resources that were not lost during the Great War have remained untouched. It is still believed there is something within the RUINS that draws creatures to the skeleton metropolis. There is a relatively prominent amount of radiation that lingers in the RUINS to the current date.

Subforums: The Union Station, The Clinic

3 20 Aug 31 2016, 10:22 PM
In:  Tired Of Toeing The Line
By: Preston Pryce
EAST ST. LOUIS
Directly across the Mississippi from the Arch, East St. Louis begins the state of Illinois. The Brotherhood of Steel's main Bunker (Alpha) is located just outside the ruins of the "Wind City", Chicago.

Chicago is a veritable wasteland of ruthless storms and the BoS maintains bunkers below ground. The "Wind City" is a blown-out skeleton, having suffered greatly during the Great War.

Subforums: Brotherhood of Steel Bunker, Vault 58

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MISSISSIPPI RIVER
The great steamboat, The River King, is a floating CASINO docked directly across the river from the Gateway Arch. The ship is moored alongside the East St. Louis riverbank.

The river-ferry Mamba No. 5 travels up and down the Mississippi docking at: RED WING, Minnesota, in the north to the southern bayous of THE SPILLWAY, Louisiana.

Subforums: The Spillway, River King Casino

2 6 Nov 22 2016, 02:02 PM
In:  Bad Luck
By: Merryn Lyesmith
ROUTE 66 & BEYOND
Follow the old Mother Road from Chicago, Illinois, through St. Louis, Missouri, and all the way to Los Angeles, California.

Visit any of the main regions: The CAPITAL Wasteland or take a long trip to The MOJAVE Wasteland and CORE region. Consider the time required to make each trip.

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HOMESTEADS
Residences are being forged within the three great districts - DOWNTOWN, the RUINS, and EAST ST. LOUIS. Owning a home gives a character the right to their own cache and a safe house for friends and allies to gather - among other benefits.

Notice: You must have a residence purchased from the site store to own a home. Limit of one residence per character.

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THE COMMONWEALTHS
Visit any of the main regions: The CAPITAL Wasteland or take a long trip to The MOJAVE Wasteland and CORE region. Consider the time required to make each trip!

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WILD WASTELAND
Crossovers, Alternate Universe, Time Periods, & more. Just remember that Wild Wasteland shouldn't distract you from maintaining your regular threads - and you should have at least 1 active rp thread outside of this forum to join.

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