War Never Changes

an original fallout rp established in 2012 | player driven, world building | no word count, no character limit, includes Fallout 1 - 4

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CELEBRATING GREAT WAR DAY! Attention, dwellers, the vault-door is officially open to the wasteland. It's a brave new world, let's make the best of it! Welcome to "War Never Changes," we hope you survive your stay.

Vault Maintenance It's been a long time that we've been locked inside this vault, so please have patience as we sort out any kinks with the system. If you see something that needs attention, please let an Overseer know.

10.23 "War Never Changes" DLC launches. Public reopening begins.

09.30 After 4 good years, the story concludes. Fallout 66 ends.

Race Ratio Oct. 2016

Human
Ghoul
Super Mutant
Synthetic
Psyker
Robotic
Animal
Faction Ratio Oct. 2016

Wastelander
BoS
Raider
NCR
Legion
FotA
Minute-Men
Railroad
Institute
Group Ratio Oct. 2016

Union Station
River King
The House
Vault 58
Carousel Crypt
The Clinic
W.R.C.C.
War... war never changes. It began with the bombing of the old world. Nuclear fire destroyed much of the American Commonwealth, and what survived did so by adjusting to the wasteland left in war's wake. 200 years later, out of the development of the Boneyard, the Will Roger Caravan Company took up the challenge to establish the Route 66 highway as a caravan trade route, stretching from NCR controlled California to the Brotherhood of Steel in Chicago, Illinois. Their progress met its end in St. Louis, "Missury," where a year-long campaign ended in another nuclear detonation to the city.

Months after the blast, survivors and drifters alike creep back into the ruins of the old world wreck. The shattered remains of establishments shake off the Fallout and carry on. The bones of St. Louis stir again with life...

October-December, 2299

The temperature is dropping, but it's nothing like the blizzard of 2298. Proper shelter at night is becoming non-negotiable. Drifters must either pool their resources to afford a homestead or they must rent from one of the few establishments remaining.

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Welcome back; your last visit was on Today
Forum Topics Replies Last Post Info
VAULT-TEC USER MANUAL
Thank you for choosing Vault-Tec - now let's prepare for the future! Grab your trusty user manual and begin reading up on all the important know-how you'll need in order to suceed in your new, post-nuclear world. Vault-Tec has provided the rules and guidelines, but only you can ensure your own survival once you leave the safety of the vault!

3 4 May 2 2016, 07:12 PM
In:  Rules & Guide
By: VAULT-TEC
VAULT-TEC SURVIVAL GUIDE
The post-war wasteland can be a dangerous and inhospitable place. Luckily for you, Vault-Tec has published helpful instructionals to better understand the different characters and habitations you may encounter outside the vault. Don't be caught unaware - read up on your handy survival guide!

5 13 Jun 3 2016, 10:20 PM
In:  The Sixty-sixers
By: VAULT-TEC
VAULT-TEC PERSONNEL
Life in a vault can take some adjustment, but you'll soon find that all your vital needs have been accounted for. It's the duty of every dweller to become a contributing part of their vault, and that starts first with becoming familiar with your new community. If you ever need assistance, the Vault Overseer is here to help!

3 11 Nov 13 2016, 08:08 PM
In:  Site Directory
By: CHARLIE DUNNE
VAULT-TEC PSA SYSTEM
Ensure your Vault-Tec issued pip-boy is tuned in for incoming broadcasts, and keep an attentive eye for updates! Much can change quickly in the wasteland - don't be left in the dark or the dust, subscribe to Vault-Tec's newsfeeds for the latest in post-war news!

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