War Never Changes

an original fallout rp established in 2012 | player driven, world building | no word count, no character limit, includes Fallout 1 - 4

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SEE YOU IN THE PAST Thank you for having made Vault-Tec your #1 choice for nuclear preparedness for 4 years running. The experimental phase of our Vault has expired. You are released back into the world to recreate the American dream once again. This vault will now be an archive to the stories that took place within it. Vault-Tec wishes you the best, perhaps we'll see you in the past. Always remember, citizen: War. War never changes.

Members are welcome to utilize our pip-boy chat under the Data tab!

08.01.17 See you in the year 2077.

10.23.16 "War Never Changes" DLC launches. Public reopening initiates.

09.30.16 After 4 good years, the story concludes. Fallout 66 ends.

Race Ratio Oct. 2016

Human
Ghoul
Super Mutant
Synthetic
Psyker
Robotic
Animal
Faction Ratio Oct. 2016

Wastelander
BoS
Raider
NCR
Legion
FotA
Minute-Men
Railroad
Institute
Group Ratio Oct. 2016

Union Station
River King
The House
Vault 58
Carousel Crypt
The Clinic
W.R.C.C.
War... war never changes. It began with the bombing of the old world. Nuclear fire destroyed much of the American Commonwealth, and what survived did so by adjusting to the wasteland left in war's wake. 200 years later, out of the development of the Boneyard, the Will Roger Caravan Company took up the challenge to establish the Route 66 highway as a caravan trade route, stretching from NCR controlled California to the Brotherhood of Steel in Chicago, Illinois. Their progress met its end in St. Louis, "Missury," where a year-long campaign ended in another nuclear detonation to the city.

Months after the blast, survivors and drifters alike creep back into the ruins of the old world wreck. The shattered remains of establishments shake off the Fallout and carry on. The bones of St. Louis stir again with life...

October-December, 2299

The temperature is dropping, but it's nothing like the blizzard of 2298. Proper shelter at night is becoming non-negotiable. Drifters must either pool their resources to afford a homestead or they must rent from one of the few establishments remaining.

FO66 Member Chat. You must be logged into your accounts to utilize. Spammers will be banned.
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Vault 66 Security (A) Talk
Vault 66 Security Hold up there, Drifter. We don't just allow any scavver from the wastes to waltz into our Vault. We'd all sleep a lot more soundly knowing you're not some asshole raider hoping to slit our throats while we sleep. So for admittance, you'll have to talk to our Overseers first. Just introduce yourself over on that chat terminal. Read a "Meeting People" magazine if your charisma's low.

Vault rules are simple: Listen to the Overseers, don't start trouble, stay active each month, and register characters in proper caps. Think you can manage?



[ Hover to Install DLC ]
[ Downloadable Content Installed ] "War Never Changes" After 4 years, our main story is finished - welcome to our DLC installation! You will determine your own outcome here.

"War Never Changes" is a purely member & character driven sandbox. Those that participate and plot will find their stories progressing and that their choices and actions shape the wastes around them. World building is in your hands - create or destroy, the choice is yours. The board has canon characters, but their stories have already been told. Each new player coming in will now have their own chance to survive the wasteland... or succumb to it.

"War Never Changes" adheres to a realistic, Survival difficulty setting where game play yields to logic. [ Vault-Tec Administrator ]



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THE SITE SKIN, TEMPLATES, CODES & MINI-PROFILE ARE THE CODING PROPERTY OF HARDY @ WECODE.
CUSTOM FORUM STRUCTURE & MODALS BY BLACK @ CODE. TOGGLE CHAT BY NICOLE @ TUMBLR.
FALLOUT LORE, GRAPHICS, & SERIES © Interplay, Black Isle, Obsidian, Bethesda COMPANIES.