|Fallout rp||Help Search Members Calendar|
|Welcome Guest ( Log In | Register )||Resend Validation Email|
an original fallout rp established in 2012 | player driven, world building | no word count, no character limit, includes Fallout 1 - 4
Members are welcome to utilize our pip-boy chat under the Data tab!
10.23.16 "War Never Changes" DLC launches. Public reopening initiates.
09.30.16 After 4 good years, the story concludes. Fallout 66 ends.
The caravan trail reaches the end of its progress in the state of Missury, at the St. Louis trade stop. A year-long campaign in the mutant city sees the rise and fall of a multitude of different lives and groups. Amid the daily struggle, civilization takes hold over the radioactive ruins below the Gateway to the West. The battle for St. Louis culminates into a massive event 200 years in the making. It all ends in another nuclear detonation to the city.
The ghosts of 2077 play a dirge, a blues song about how war, war never changes.
The temperature is dropping, but it's nothing like the blizzard of 2298. Proper shelter at night is becoming non-negotiable. Drifters must either pool their resources to afford a homestead or they must rent from one of the few establishments remaining.
|CLOSEDNEW TOPICNEW POLL|
Posted: Sep 17 2014, 02:37 PM
biography by FALLOUT 66 STAFF
SKILLSN/A N/A N/A N/A
PERKSN/A N/A N/A N/A N/A
QUESTS GUIDELINES The Challenge: You have 3 months to complete a given quest, or the mission automatically fails. Weekly posts are required for successful missions. Characters are highly encouraged to utilize the site rules and skip inactive writers if necessary in order to meet deadlines. Successfully completed missions will reward all active characters with 250 caps.
Every 3 months, new quests will become active for character sign-ups. Group sizes are encouraged to stay between 2-4 characters. Please be considerate of other members. If you're already signed up in a quest, allow those who may not have any quests the chance to join.
|OPTIONS||CLOSEDNEW TOPICNEW POLL|