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an original fallout rp established in 2012 | player driven, world building | no word count, no character limit, includes Fallout 1 - 4
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10.23.16 "War Never Changes" DLC launches. Public reopening initiates.
09.30.16 After 4 good years, the story concludes. Fallout 66 ends.
The caravan trail reaches the end of its progress in the state of Missury, at the St. Louis trade stop. A year-long campaign in the mutant city sees the rise and fall of a multitude of different lives and groups. Amid the daily struggle, civilization takes hold over the radioactive ruins below the Gateway to the West. The battle for St. Louis culminates into a massive event 200 years in the making. It all ends in another nuclear detonation to the city.
The ghosts of 2077 play a dirge, a blues song about how war, war never changes.
The temperature is dropping, but it's nothing like the blizzard of 2298. Proper shelter at night is becoming non-negotiable. Drifters must either pool their resources to afford a homestead or they must rent from one of the few establishments remaining.
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Posted: Nov 13 2016, 08:13 AM
biography by Gina
SKILLSSmall Guns Bartering Survival Repair
PERKSCommando Gunslinger Quick-Draw Strong Back Toughness
GENERALIZED Charlie Dunne
Born in Boulder City, Nevada, Charlie Dunne was the single son of a deadbeat drug dealer whose abuse instilled in the then six year old boy a hatred of chems. His fate was twisted by the First Battle of Hoover Dam that leveled the city and massacred most of the populace -- including his father. In the wayward wandering that followed, Charlie was adopted by a woman from the Crimson Caravan company who taught him the trade of bartering during their mutual travels throughout the Mojave. Throughout these travels, Charlie grew to appreciate the NCR's efforts to enforce law and order within the region's settlements. When his mother died by a raider's bullet, a fifteen year old Charlie knew his place was in California with the NCR. Hitching a ride, the boy found his way into the heart of the NCR three years later, and their demand for fresh bodies pushed him into service.
Sailing through boot camp as a decidedly average soldier, Charlie was assigned to the 7th Company in the 3rd Battalion, then further still into a unit. This small unit was swiftly deployed to the Mojave in a counteroffensive against the now fledgling nation of New Vegas. The tight-knit bond they shared pushed them through weeks of brutal combat against the Securitron army. Years of warfare passed with no end in sight, and by the time Charlie was twenty-three years old, he was the sole surviving member of the original Battalion. With the NCR engaging in heinous war crimes in a desperate effort to destabilize the region, Charlie turned his back on the republic and deserted. His parting gift was a bullet for his sociopathic commanding officer, a man who spit on the values the NCR once held.
Ditching his uniform save for his Battalion's patch, Charlie set off to the East, well outside of the NCR's sphere of influence. His fortitude was tested in this harsh journey, one that took him to Albuquerque and the fabled Route 66. This was the road he walked for years and years... until he reached the riverside ruins of St. Louis, the gateway to the West. Here, Charlie began his new life, free of the nation that filled him with disillusion.
Charlie is a simple man with a haunted look about him, as if he were shouldering a great burden.
Marked by scars not just physical, his eyes tell stories that his lips refuse.
Though amiable, his hand is always resting on the grip of his pistol.
There's an air of discipline around him, a trained subduing of emotions both in fights and out.
Character By Gina
Posted: Nov 13 2016, 06:44 PM
biography by FALLOUT 66 STAFF
SKILLSN/A N/A N/A N/A
PERKSN/A N/A N/A N/A N/A
VAULT-TEC FILE // APPROVED
ENTRY: 2077 // CONGRATULATIONS, VAULT DWELLER! You are awarded 250 credits to your inventory. To use your Primary, Secondary, & Alternate weapons, purchase those slots & appropriate ammo for each (if applicable) from the Vault Store. Money may be earned through hard work & participation. Don't forget your Claims! ENTRY: 2299 // WELCOME, DRIFTER... You made it this far, but time will tell how much farther you go. The wasteland is hard, those that hope to last must be harder... and they must work together. No one man can make it alone. You make what you will of these old world ruins... we hope your survival is a long one.
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