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an original fallout rp established in 2012 | player driven, world building | no word count, no character limit, includes Fallout 1 - 4
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10.23.16 "War Never Changes" DLC launches. Public reopening initiates.
09.30.16 After 4 good years, the story concludes. Fallout 66 ends.
The caravan trail reaches the end of its progress in the state of Missury, at the St. Louis trade stop. A year-long campaign in the mutant city sees the rise and fall of a multitude of different lives and groups. Amid the daily struggle, civilization takes hold over the radioactive ruins below the Gateway to the West. The battle for St. Louis culminates into a massive event 200 years in the making. It all ends in another nuclear detonation to the city.
The ghosts of 2077 play a dirge, a blues song about how war, war never changes.
The temperature is dropping, but it's nothing like the blizzard of 2298. Proper shelter at night is becoming non-negotiable. Drifters must either pool their resources to afford a homestead or they must rent from one of the few establishments remaining.
Vault rules are simple: Listen to the Overseers, don't start trouble, stay active each month, and register characters in proper caps. Think you can manage?
"War Never Changes" is a purely member & character driven sandbox. Those that participate and plot will find their stories progressing and that their choices and actions shape the wastes around them. World building is in your hands - create or destroy, the choice is yours. The board has canon characters, but their stories have already been told. Each new player coming in will now have their own chance to survive the wasteland... or succumb to it.
"War Never Changes" adheres to a realistic, Survival difficulty setting where game play yields to logic. [ Vault-Tec Administrator ]