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an original fallout rp established in 2012 | player driven, world building | no word count, no character limit, includes Fallout 1 - 4
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10.23.16 "War Never Changes" DLC launches. Public reopening initiates.
09.30.16 After 4 good years, the story concludes. Fallout 66 ends.
The caravan trail reaches the end of its progress in the state of Missury, at the St. Louis trade stop. A year-long campaign in the mutant city sees the rise and fall of a multitude of different lives and groups. Amid the daily struggle, civilization takes hold over the radioactive ruins below the Gateway to the West. The battle for St. Louis culminates into a massive event 200 years in the making. It all ends in another nuclear detonation to the city.
The ghosts of 2077 play a dirge, a blues song about how war, war never changes.
The temperature is dropping, but it's nothing like the blizzard of 2298. Proper shelter at night is becoming non-negotiable. Drifters must either pool their resources to afford a homestead or they must rent from one of the few establishments remaining.