War Never Changes

an original fallout rp established in 2012 | player driven, world building | no word count, no character limit, includes Fallout 1 - 4

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CELEBRATING GREAT WAR DAY! Attention, dwellers, the vault-door is officially open to the wasteland. It's a brave new world, let's make the best of it! Welcome to "War Never Changes," we hope you survive your stay.

Vault Maintenance It's been a long time that we've been locked inside this vault, so please have patience as we sort out any kinks with the system. If you see something that needs attention, please let an Overseer know.

10.23 "War Never Changes" DLC launches. Public reopening begins.

09.30 After 4 good years, the story concludes. Fallout 66 ends.

Race Ratio Oct. 2016

Human
Ghoul
Super Mutant
Synthetic
Psyker
Robotic
Animal
Faction Ratio Oct. 2016

Wastelander
BoS
Raider
NCR
Legion
FotA
Minute-Men
Railroad
Institute
Group Ratio Oct. 2016

Union Station
River King
The House
Vault 58
Carousel Crypt
The Clinic
W.R.C.C.
War... war never changes. It began with the bombing of the old world. Nuclear fire destroyed much of the American Commonwealth, and what survived did so by adjusting to the wasteland left in war's wake. 200 years later, out of the development of the Boneyard, the Will Roger Caravan Company took up the challenge to establish the Route 66 highway as a caravan trade route, stretching from NCR controlled California to the Brotherhood of Steel in Chicago, Illinois. Their progress met its end in St. Louis, "Missury," where a year-long campaign ended in another nuclear detonation to the city.

Months after the blast, survivors and drifters alike creep back into the ruins of the old world wreck. The shattered remains of establishments shake off the Fallout and carry on. The bones of St. Louis stir again with life...

October-December, 2299

The temperature is dropping, but it's nothing like the blizzard of 2298. Proper shelter at night is becoming non-negotiable. Drifters must either pool their resources to afford a homestead or they must rent from one of the few establishments remaining.

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 Belle Boutique, Fashion Shoppe
Liliana Marat
 Posted: Jan 17 2015, 12:37 AM
QUOTE
25 years
Human race
None
Chaotic Neutral
biography by Figs

SKILLS

speech barter small guns repair

PERKS

black widow scoundrel master trader gun slinger fortune finder
Strength
4/10
Perception
7/10
Endurance
4/10
Charisma
7/10
Intelligence
7/10
Agility
6/10
Luck
5/10

WEAPONS

Tisket- Colt 10mm pistol

Tasket- Colt 10mm pistol

Knife in parasol handle

COMPANION

no one she is so alone so utterly utterly alone
Message
Plotter
Inventory
Development
Wallet
Caps: 675
Adventures
72
Text
ffc1cc


user posted image

Belle Boutique is an incredibly pompous-sounding little shop located, for some reason, in a very quaintly rustic little area of St. Louis. Set up in one of the rooms off the Courthouse's main hub, most of its inhabitants are baffled as to its very existence. Rumors were that they were expecting a humble fabric merchant, selling much-needed cloth for basic folks. What they -got- was Belle Boutique.

The 'fabric merchant' turned out to be Liliana Marat, a wealthy debutante and businesswoman from out west. Overnight, the room with the crumbling wallpaper and boarded windows received a rather stunning makeover. She had stack after stack of her luggage hauled up the stairs to her new domain, hanging fabric over the unsightly walls, setting up tables with everything from scissors to needles to thimbles, and fitting dresses on a few battered mannequins she claimed to have found 'in the basement'.

To her credit, Miss Marat turned out to have quite an impressive stock, having gathered cloth from all across the US from her travels. She has reams of fabric available from varied walks of life; NCR khaki manufactured all the way from California, Legion red bought from the remnants of Caesar's army, Vault blue scavenged and re-purposed from the jumpsuits abandoned underground, and faded plaid and other patterns washed and restored from whatever Old World ruins they had been picked from.

From these, the talented seamstress claims to have "pulled fashion from the burning jaws of the Great War". An array of gowns and dresses are cycled on her mannequins to be sold to the more discerning clients. To her immense consternation, there are no discerning clients. The inhabitants of the Courthouse and surrounding area are simple folk, and visit Liliana's shop mostly to patch their clothing, buy cheap fabric to make blankets or winter coats, or ogle her creations with no intent to buy. Occasionally, one of the Courthouse ladies will visit Liliana's shop and say the right (or wrong) thing, and the door to the shop will slam shut. Hours lady, the unwitting lady is released back into the populace, most often with a grand new hair-do, make-upped features, and shellshocked expressions.

There are whispers among the Courthouse as to exactly why Miss Marat is there. After all, what business could she possibly have, repairing farm clothes and selling only the cheapest brown fabric she has? A few of the braver inhabitants have even brought this up to her, to which her normal answer is a vacant smile and cheerful deflection.

For now, the Belle Boutique stands, a beautiful and utterly puzzling testement to its owner's strange whims in St. Louis.
^
VAULT-TEC
 Posted: Jan 17 2015, 11:12 AM
QUOTE
--- years
Moderator race
Vault-Tec
Lawful Good
biography by FALLOUT 66 STAFF

SKILLS

N/A N/A N/A N/A

PERKS

N/A N/A N/A N/A N/A
Strength
10/10
Perception
10/10
Endurance
10/10
Charisma
10/10
Intelligence
10/10
Agility
10/10
Luck
10/10

WEAPONS

N/A

N/A

N/A

COMPANION

N/A
Message
Plotter
Inventory
Development
Wallet
Caps: 852
Adventures
392
Text
N/A


Congrats! Endorsed by Vault-Tec - 200 caps awarded!

^
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